Now that you’ve transformed your mesh into a MetaHuman, you can immediately download it, or open it in MetaHuman Creator, where you can play through the animations and see it instantly come to life, and continue to tweak and enhance it.
Last but not least, since Quixel Bridge is now integrated into the Unreal Editor, adding MetaHumans to your UE5 projects is simply a matter of a couple of clicks. It all adds up to more believable real-time animated characters in less time.
New features for MetaHuman Creator
Whether you’re refining your own custom MetaHumans or creating new ones from scratch, you’ll benefit from some fun and useful new features in MetaHuman Creator.
First off, there are ten new facial animation loops that you can use to instantly bring your creation to life. These are great for evaluating how well your character’s deformations perform with different expressions, without having to download it first.
With similar intent, there are six new body poses to put your character through its paces—everything from being caught in the middle of a high hurdle to trying out a contemporary dance move—and five new facial poses that run the gamut of emotions.
If you don’t like your characters to blend in with the MetaHuman crowd, you’ll appreciate more clothing options, including the ability to customize colors of areas within fabric patterns, such as polka dots, stripes, or paisleys.
Finally, to give you more control and offer more variety over your characters' hair, we’ve added 13 new hairdos, together with additional styles of beards, mustaches, eyebrows, and eyelashes for a total of 23 new grooms. We’ve also enabled you to further customize their colors, with Ombré and Highlights features, and the ability to separately color different areas of the Mohawk, Faux Mohawk, and Pulled Back styles. Together, these options offer you a whole new range of looks for your MetaHumans.