High-fidelity digital humans made easy.

Whatever story you want to tell and whatever engine or renderer you plan to use, if it’s going to feature realistic humans, they need to be convincing. With MetaHuman, you can create and animate a completely bespoke digital human for any 3D project that your audience will truly relate to, with every emotion perfectly portrayed.
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MetaHuman news

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MetaHuman leaves Early Access with a feature-packed new release

We’re excited to announce that MetaHuman is leaving Early Access! The MetaHuman 5.6 release brings new licensing options and integrations that dramatically extend MetaHumans’ reach, as well as major new functionality across the board.
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May’s free Unreal Engine courses: create games, cinematics, and digital twins

This month’s drop of free Unreal Engine learning content spans everything from creating your first UE game to bringing facial animation to MetaHumans. Dive in and start sharpening your skills today!
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Haruki (陽輝) - Unreal Engine 5 Cinematic Short (4K)

This Short film was made entirely with Unreal Engine 5 :fire: And the whole thing was rendered with Lumen in under 30 minutes, which is mind-blowing! We harnessed all of Unreal’s latest tools & features to bring this t…
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Meet MetaHuman.

MetaHuman is a complete framework for creating and animating highly realistic and emotive digital human characters for real-time 3D projects, as well as for film and television content.

Create your MetaHumans.

Harness the power of MetaHuman Creator in Unreal Engine to make photoreal MetaHumans, complete with hair and clothing, in minutes, starting from one of the MetaHuman presets or one of the growing number of collections of MetaHumans on Fab. You can also easily create your character from a pre-existing mesh or footage using Mesh to MetaHuman, or transform it into a humanoid in Maya.

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Bring them to life.

Your MetaHumans come fully rigged and ready for action. With MetaHuman Animator, you can quickly and easily create convincing facial animation that faithfully captures every nuance of an actor’s performance—even in real time. You can also use Unreal Engine’s advanced character technologies to author animation traditionally, or take them into Maya to art direct expressions.

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Use them anywhere.

No matter what your industry, engine, or renderer, MetaHumans have a role to play—whether that’s as a hero or NPC in the next gaming sensation, the star performer in a jaw-dropping concert, or a compelling character on the silver screen. Optimized for real-time performance, MetaHumans are deployable from mobile to console and are compatible with Unreal Editor for Fortnite. 

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Let’s get started.

Ready to dive in? Check out our free online tutorials, talks, and documentation.

Tutorials & talks

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MetaHuman Animation Tutorial Series

Learn how to start creating an animated MetaHuman in this series created by Gabriella Krousaniotakis. 

Photoreal Digital Actors from Capture to Final Render: a ‘Blue Dot’ Case Study

Join us as we break down the technologies and artistry responsible for creating digital Radivoje Bukvić for Blue Dot while trying to stay true to the actor's performance at every stage.

Diving Deep with MetaHumans

This session from Unreal Fest ’24 goes beyond the basics of MetaHuman Creator, Mesh to MetaHuman, and MetaHuman Animator workflows.
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Documentation

This handy reference includes step-by-steps workflow guides, technical specifications, and troubleshooting tips.

What’s New
Create Your MetaHuman
Animate Your MetaHuman
Share Your Creations on Fab
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Meet the community.

Need help, inspiration, or advice? You’re not alone out there! MetaHuman’s friendly community is here for you.

Epic Developer Community

The EDC is your hub for all things MetaHuman. Head on over to check out the latest tutorials, talks, demos, and more.

Forums

Join discussions with your peers; report issues and offer feedback; and keep up with the latest announcements.