Earlier this year, we announced that MetaHuman was leaving Early Access with a slew of new features that included MetaHuman Creator becoming part of Unreal Engine on Windows, as well as new integrations and licensing options that dramatically extended their reach.
Our latest release, MetaHuman 5.7, shipped alongside Unreal Engine 5.7 on November 12. Delivering you powerful improvements that offer greater precision and control, broader platform support, and enhanced tools to style, shape, and animate MetaHumans, including updates delivered through plugins for third-party tools.
Let’s take a look at all the updates.