June 18, 2026

MetaHuman 5.8 is now available

Substantial advances in this release mean you can scale your real-time MetaHuman populations into the thousands, and extend proven facial workflows to the entire body. We're also making core MetaHuman libraries available as open source under MIT for the first time.
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Release

October 20, 2026

Ten essential Fab products for animators

Did you know there are tons of products on Fab for animators? Everything from production-ready animation systems to full-body motion capture plugins is waiting to be discovered. Check out ten essential picks here.
October 15, 2026

SILENT HILL: Townfall delivers haunting psychological horror at its very best with UE5

Discover how UE5 tools including Lumen, Nanite, and MetaHuman helped Screen Burn Interactive craft complex, beautifully rendered scenes and compelling characters for chilling, slow-burn survival horror SILENT HILL: Townfall.
September 30, 2026

September’s Epic learning content: MetaHumans, physics, animation, and more

Check out this month’s free learning resources, including an exploration of the MetaHuman Animator Markerless Motion Capture plugin, a journey into UE 5.8’s MCP server, a look at the new Experimental AnimGen workflow—and much more.
July 31, 2026

July’s Epic learning content: Animation, mobile game development, and more

This month’s Epic learning content includes tutorials on animation in Sequencer, performance capture with MetaHuman, and building destructible assets with Chaos—plus courses on using Unreal Engine to develop mobile games, customize characters, and more.
June 2, 2026

Fab June Flash Sale is now on!

Get up to 70% off thousands of assets in the Fab June Flash Sale! You’ve got until 5 PM ET on June 5 to snag yourself a deal. Take a look at some of our sale highlights here.
May 5, 2026

Crafting stylized digital humans on Daughter of the Inner Stars with MetaHuman and UE5

Discover how a small team used Unreal Engine, MetaHuman, and AI to blend stylized visuals, real-time production, and high-fidelity performance capture into a cohesive pipeline for a 50-minute original symphonic orchestral experience.
April 30, 2026

April’s Epic learning content: PCG, MetaHuman, mobile development, and more

This month’s free Epic learning content is here—skill up with tutorials on mobile performance, PCG, EOS, MetaHumans, lighting fixes, and beyond. Discover new techniques and workflows for tools across the Epic ecosystem.
April 24, 2026

Tailoring for MetaHumans: CLO and Marvelous Designer to Unreal Engine demo

Watch the recording of our webinar on dressing MetaHumans in custom clothing. With CLO and Marvelous Designer, we show the full workflow—from creating a MetaHuman to designing outfits and bringing everything into Unreal Engine.
April 9, 2026

Indie Games Week: April 13–17, 2026

Indie Games Week blasts off online April 13–17 with a full slate of exclusive indie interviews and insightful livestreams packed with UE5 dev tips. Join us to discover how indie studios worldwide are using the Epic ecosystem to launch standout games.
April 8, 2026

UE5 is becoming the platform of choice for robotics simulation

Discover how Unreal Engine is becoming the go-to platform for robotics teams, not just as a simulator but as a synthetic data factory powering the next generation of robotics systems.
March 31, 2026

March’s Epic learning content: Substrate, MetaHuman, and more

From developing console games and creating cut scenes to working with Substrate Materials and sound effects, this month’s offering is ready to help you level up your skills.
March 19, 2026

MetaHuman 5.7 brings major improvements to body conforming—with more to come.

The latest release addresses limitations you may have previously run into, including the A-pose requirement, character height restrictions, and the inability to round-trip via FBX. Find out more and get a glimpse of where we’re going next.
March 5, 2026

MetaHuman Creator Web Application is being Discontinued

An important update for MetaHuman Creator web application users Now that we have fully integrated MetaHuman creation into Unreal Engine, we’ll soon begin the process of discontinuing the MetaHuman Creator (MHC) web ap…
January 30, 2026

January’s Epic learning content: Nanite, MetaHuman, PCG, and more

January blues getting you down? We’ve got just the remedy—a bundle of Epic learning content that covers everything from MetaHuman motion capture to learning the ropes of procedural content generation. Jump in today.
January 20, 2026

Unreal Fest Chicago 2026

Tickets for Unreal Fest Chicago are now available! Get yours today and join fellow devs in the Windy City, June 16–18, as we celebrate the Epic community, showcase innovative projects, and dive into new features and technology.
December 18, 2025

December’s Epic learning content: animation, world creation, and more

The big man in red has arrived early this year with a sack full of free Epic learning content! Unwrap tutorials, courses, and guides covering animation, worldbuilding, cinematics, and more. Get ready to level up your skills this holiday season.
December 15, 2025

MetaHuman 5.7 is now available

MetaHuman 5.7 is here! Check out all the new features—including easy procedural grooming, art-directed hair animation, and scriptable creation operations—and download the update today.
December 8, 2025

Behind the scenes of Quentin Tarantino’s The Lost Chapter: Yuki’s Revenge

Get a behind-the-scenes look at The Lost Chapter: Yuki’s Revenge, a lost scene from Kill Bill, created in Unreal Engine! Directed by Quentin Tarantino and starring Uma Thurman, this new chapter brings Tarantino’s cinematic world into Fortnite for players to experience for the first time.
November 12, 2025

MetaHuman 5.7 Released!

We’re excited to announce that Unreal Engine 5.7 is now available, and it includes updates and improvements across the MetaHuman framework. Download now on the Epic Games Launcher, GitHub, and Linux. You can check ou…
October 21, 2025

Unreal Engine 5 helps Frogwares deliver a different sort of horror in The Sinking City 2

Frogwares detail how UE5 helped them create Lovecraftian nightmares while combining survival horror gameplay with investigation mechanics for ‘The Sinking City 2’.
September 29, 2025

September learning content: Gameplay Ability System, MetaHumans, and more

Check out this month’s free Epic courses and learn how to use the Gameplay Ability System, Character Movement Component, and networked physics—plus get a deep dive into crafting a fully optimized MetaHuman.