Performance capture and animation

Moving characters,
by design.

Creating photorealistic static digital humans is one thing, but the real test of believability comes when they start to move. MetaHumans come fully rigged and ready for animation, with a suite of tools that gives you the power to make their performances truly plausible.
Blue Dot: A 3Lateral Showcase of MetaHuman Animator

Features for animating MetaHumans

Capture performances from video or audio, or use traditional keyframing—or any combination of those—to bring your MetaHuman to life; the MetaHuman rig enables you to continue to edit your character without loss, and even share animation between MetaHumans, maximizing your production pipeline efficiency.

Meet the community.

Need help, inspiration, or advice? You’re not alone out there! MetaHuman’s friendly community is here for you.

The EDC is your hub for all things MetaHuman. Head on over to check out the latest tutorials, talks, demos, and more.

Join discussions with your peers; report issues and offer feedback; and keep up with the latest announcements.