MetaHuman body conforming improvements in Unreal Engine 5.7
Pose flexibility
With this release, MetaHuman Creator (MHC) supports conforming to any pose within a viable range—anywhere between an A-pose and a T-pose; previously, your source mesh had to be in the standard MetaHuman A-pose. While you’ll still get the best results when using the MetaHuman A-pose (you can specify that this is the case to ensure accurate alignment), this does provide greater flexibility when it comes to creating and editing your source character.